



With the meager capital that Gus gives us at the start (his motorhome must have lost its value. I really do not want them to end up dead (and after having a very bad reputation In addition to passing for a commander who does not care about the welfare of his team)Īnd of course the fact of keeping them anyway in my team, costs me money., I'm not a commander too close to his money but we must face in facts, Let me explain: two of my mercs are seriously wounded and that as everyone can suspect, I will not risk to send them in their state in another mission, in addition to that in their state of health It will surprise me a lot that they are in an 'optimal' state of performance (if I can use that term) I mean by that: do you hire a doctor to heal them or simply fire them ? If one or more of mercs have received injuries, medium or severe how you manage them ? Mercenaries have an excellent memory for the behavior of the gamer: Good and bad experiences have their own effect on the players game.In Jagged Alliance Deadly Games, I decided to finish the main campaign of Sirtech and I would like to know the management of your team in this hard campaign, so I ask myself a few questions:įrom the beginning Which mercs do you hire ? A team made up of weak mercs, or 'average' mercs (in relation to their level), in order to save for the best paid mercs, or directly from the first mission you hire the fairly expensive mercs like Ivan ?Īfter all,a team of weak mercs like: Sparky,Hurl and maybe a few more mercs can with luck, (miracle ? x) ) can manage to won the first mission,And thus make you earn so precious money in this campaign.Ģ) Management of wounded mercs (in return to base).

The likes and dislikes of mercenaries between themselves influence the motivation and skill of a team.Recruit teams of mercenaries all with their own unique personality.Interact with more than 100 characters.You influence the smallest details of every tactical move.A unique mixture of real time reconnaissance and turn based combat.Incomparable depth of gaming combined with a non-linear gameplay.To win, you'll need the negotiating skills of a diplomat, the strategic genius of a general, the battle tactics of a commando.And A Whole Lot Of Guts. The good news: some of the world's best mercenaries will fight on your side.if you can afford them. The bad news: you're incharge of the rebels. The country's large army has a terrified population in its iron grip, itsonly opposition is a ragtag bunch of rebels. A ruthless dictator has taken control of the tiny nation of Arulco. And even if it is a totally crappy, corrupt regime,don't suppose for one moment that you as the liberator will be greeted with open arms. This DLC includes the original Version of Jagged Alliance 2 (released 1999) About Jagged Alliance 2
